As far as balance for PvP and shit goes...Jimmy Jizzincunt is on staff for this game.
He is the guy who played a huge part in big changes to CS:GO via the videos below. You don't have to watch them or w/e (although it's kind of nice to get some insight on what the devs may be focused on in a game you look forward to), they're just historical because whether people agreed with it or not it made topical discussions happen in really visible arenas. Enough for Valve to catch wind and listen, and change CS:GO drastically for the better. The most important thing to note is, this dude is on the H1Z1 dev team, and he knows what kind of details to focus on and what's important for an FPS to "feel right". Even if that doesn't necessarily mean the specific topics below are applicable to H1Z1. It may give you a small idea of their vision and what's in store for PvP.