1h long, pretty stand-up detailed responses (some TL:DR)

Things of note:
  • talking to players about tab targeting/"actiony" - undecided
  • no pve - literally
  • crafters don't have to craft 10,000 useless swords
  • no pay to win
  • multiple sub choices
  • class system - no hybrids
  • devs actively paying attention to the mmorpg forums
  • ffa servers are up for discussion after they have a functional game
  • dying gear guaranteed - guild emblems up for discussion
  • rvr progression system - no rr's, but will have rvr progression because rvr is all the game offers
  • camelot herald - absolutely

Last edited by [LoD]Dhal; 02/16/13 07:38 PM.


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