Well the one thing I didn't like about how the attribute points got raised is the fact once you choose the +8 STR you will never be able to choose that again, in the end characters start to get "balanced" out to become closer to the same thing.. or caped out how ever you want to look at it.
I mean people should be able to take +8 str EVERYTIME if they want... the game basically forces you to take secondary and third attribute types that you may not want...
For example I wanted my guys ego and dex to be huge (crit chance + crit severity) BUT after I took the +8dex and +8ego I was forced to choose stats like +5dex +5str and after that +3dex +2str +2int +2con... was kind of gay.
You could specialize more with items.. in most cases post level 18 the items were signifigantly better than the attribute bonus' you would get.
They should have just used a system more similar to SB... their whole game is designed around creative customization and yet that part feels limiting.