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Cryrantor
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Cryrantor
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a whole lot of shit has changed, we just happened to hit a city with noobs, didnt know they would all be under powered.

archery is the worst part of df imo, and tf2? thats like a noobs wet dream when it comes to fps.

maybe thats why you dont like df? not easy as shit like tf2?




Yeah alot has changed and it looks like for the worse.. auto zap towers and walls that can be rebuilt instantly.. some really great features.

As far as archery goes.. I guess I worded it wrong.. archery was the ONLY thing combat related that AV did best imo..

TF2 a noobs wet dream? I'm not sure what makes it noob unless you're just unimpressed with the cartoonish graphics.. Alot of LoD played TF2.. we had our own dedicated server and probably would have done Cal league play had CoD4 not released near the same time.

P.S. LoD still has members that play TF2 I guess their just noobs too huh? Oh and by the way.. TF2 has more team play aspects than DF ever will maybe thats what you thinks so noob about it?


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Quote:

a whole lot of shit has changed, we just happened to hit a city with noobs, didnt know they would all be under powered.

archery is the worst part of df imo, and tf2? thats like a noobs wet dream when it comes to fps.

maybe thats why you dont like df? not easy as shit like tf2?




Yeah alot has changed and it looks like for the worse.. auto zap towers and walls that can be rebuilt instantly.. some really great features.

As far as archery goes.. I guess I worded it wrong.. archery was the ONLY thing combat related that AV did best imo..

TF2 a noobs wet dream? I'm not sure what makes it noob unless you're just unimpressed with the cartoonish graphics.. Alot of LoD played TF2.. we had our own dedicated server and probably would have done Cal league play had CoD4 not released near the same time.

P.S. LoD still has members that play TF2 I guess their just noobs too huh? Oh and by the way.. TF2 has more team play aspects than DF ever will maybe thats what you thinks so noob about it?




yano i had a talk with dhal once about tf2, i couldnt understand why lod was playing it. as far as fps games go it was one of the games that took very little skill to go far, especially when aiming came into play.

but after talking i came to realize that most of lod are mmo players, not hardcore fps players. and it makes sense, im not shitting on anyone that plays it, it was fun for a while, but other games out there take much more skill.

now i understand you played beta, and gave up after that, and i remember in beta, the game was on a whole nother level. now magic has come into effect big time, only top guilds are going around right now owning with them, not because its an i win button but this is where teamwork really, really comes into play. moreso than before when it was melee/archery.

i see you bring up cal, well i dont see how that argument means anything when anyone and their mother can sign up for cal. its not like they pick the best players in the game.


you seem to rate darkfall on your beta expierence and what you read on the forums ( yes i see quite a bit of post from you on there) and you truely have no idea whats going on in the game. you spit shit out like "guard towers" and "walls that can be rebuilt in sieges".

like wtf does that have to do with shit? your telling me after hundreds of thousands of resources and gold on a city you should be allowed a tower that auto zaps people for a whopping 5 dmg every 2-3 seconds? or that walls shouldnt be rebuilt in a siege? i cant remember to well but didnt this happen irl with an army way back when? either way its no big deal.

the shit you complain about the game are the same things random noobs shit out. all day i see you tab between this forum and the darkfall forum talking shit that really has no bearing on the game, everything you point out i rarely experience and some of it i dont even see.

and the bottom line is tf2 will never be on the same level as darkfall with teamplay. darkfall is way advanced, but im sure someone who played back when having a mount was as good as a warhulk knows all about that.

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Cryrantor
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i couldnt understand why lod was playing it




Same reason they're playing DF.

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but other games out there take much more skill




You can say that about any game.. including DF and I don't even think DF takesa skill.. it all comes down to who macroed more for the most part.. I know its not the i-win button but most of the people who macroed from day one know that their skill level in any game is shit and they would get shit on if things were even so thats why they macro well that and the games grind is beyond stupid.

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i see you bring up cal, well i dont see how that argument means anything




My point was that the people who played took the game serious enough to consider putting in the time and effort to participate in the cal league, regardless of who can sign up and play its a commitment to the game and your team to do it.

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and you truely have no idea whats going on in the game. you spit shit out like "guard towers" and "walls that can be rebuilt in sieges".





Are you saying guard towers don't exist? Are you saying the games not dying? Are you saying walls can't be rebuilt in seiges? What do I say that isn't true? You can live in denial, or defend the game (suck obis cock) all you want. My points are valid.. my arguments from beta have come to reality does it make you mad that I was right about the pos game that you defend so much? Do you feel like RAGING?

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and the bottom line is tf2 will never be on the same level as darkfall with teamplay




If you consider the "leaders" having to hold everyones hand for every single aspect of the game whether that be farming, pvping then sure and just because you go places and do things together doesn't make it team play, it makes it a social event. DF has very little team play.


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Are you saying guard towers don't exist? Are you saying the games not dying? Are you saying walls can't be rebuilt in seiges? What do I say that isn't true? You can live in denial, or defend the game (suck obis cock) all you want. My points are valid.. my arguments from beta have come to reality does it make you mad that I was right about the pos game that you defend so much? Do you feel like RAGING?




Quote:

like wtf does that have to do with shit? your telling me after hundreds of thousands of resources and gold on a city you should be allowed a tower that auto zaps people for a whopping 5 dmg every 2-3 seconds? or that walls shouldnt be rebuilt in a siege? i cant remember to well but didnt this happen irl with an army way back when? either way its no big deal.




the rest of the shit you wrote was just ignorant.

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Cryrantor
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Quote:

Quote:

Are you saying guard towers don't exist? Are you saying the games not dying? Are you saying walls can't be rebuilt in seiges? What do I say that isn't true? You can live in denial, or defend the game (suck obis cock) all you want. My points are valid.. my arguments from beta have come to reality does it make you mad that I was right about the pos game that you defend so much? Do you feel like RAGING?




Quote:

like wtf does that have to do with shit? your telling me after hundreds of thousands of resources and gold on a city you should be allowed a tower that auto zaps people for a whopping 5 dmg every 2-3 seconds? or that walls shouldnt be rebuilt in a siege? i cant remember to well but didnt this happen irl with an army way back when? either way its no big deal.




the rest of the shit you wrote was just ignorant.




Ignorant like the content of your quote of yourself in this quote? lol.

Maybe since I'm so ignorant you can inform me of all the team aspects of DF and the actual player skill that is required to play the game that makes it so intensively more skill dependant than other games before it?

Please enlighten me, and don't give some half ass answer or I'll just assume your bowing out because you know how full of shit you really are.


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i quoted myself because you obviously skipped over that part, seeing as you wrote "your telling me theres no guard towers!"

i mean maybe you should grab hooked on phonics if you are having trouble reading.

team aspects... such as creating battle lines? incorporating a front line of melee, knowing when to charge them in while archers and mages know which spells to use at this point? using terrain to your advantage and when to fall back. How about using your team to bottle neck the enemy? working which dots to throw out along with other utility spells such as blindness.

using flanking and ambushes... knowing who to delegate to lock down certain areas, especially when you get into a city.

creating several focus fire targets? having groups use different elementals based on their situation.. such as those who went air dont have a strong nuke but one that goes thru parry, so effective when someone turtles up but not in full engagement.

using water mages to focus a group with delayed shot... knowing who to buff and when, such as if we run into quite a few fire mages to put a buff on fire dmg on the front line.

then we can go into the new patch, where power attacks actually debuff/dot people. greatclubs are a good example. you want them on the front line as they do a melee debuff when they land.

knowing how and when to use burden, and who uses it. being able to call them out fast if a mage is just straight wrecking on us.

going into a city because full on team work especially with guard towers. with larger numbers you need to know where to lock down a spot that not only covers you and your group but doesnt put all your eggs in one basket.

again working with heals, knowing who to focus heal and when to pull back a front line to send in a fresh one.

can i go on? or are you still trying to get that briefcase and bring it back to "blue base"

and unlike many of these other "skilled" games you only get one chance to do things right in this game, otherwise your teleported 30+ minutes away.

Last edited by [LoD]Coneitic; 06/13/09 05:22 PM.
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Cryrantor
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Cryrantor
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i quoted myself because you obviously skipped over that part, seeing as you wrote "your telling me theres no guard towers!"




I didn't skip it you said my posts are full of things that aren't true.. try to keep up.

Now.. all of the things you've said that incorporate team play.... battle lines really? I never saw that used once in DF (granted we never had 100s of zergs to use as our "battle line" at the time) but I'm still fairly skeptical that this happens in any sort of real engagment.

Quote:

using terrain to your advantage and when to fall back.




I'm not sure how the terrain use has anything to do with team work.

I'll agree that flanking and ambushing is team work.

The rest of your post pretty much focus' on knowing how and when to shoot spells, that isn't team work thats common sense, any game that has FF requires that to be taken into consideration.

Talking about heals in DF is a really big joke.. I did indeed laugh hard at that.

Being teleported 30+ minutes away because you died doesn't make it skillful just fyi.

The sad part is all of the "team play" aspects you listed are part of TF2 if not more (obviously you'd have to change spells for guns).

Anyway I'm glad you left out the aspects that require actual player skill because I think most of us can agree that it doesn't exist in DF.


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you see what i mean? your whole arguement is based on what you did in beta.

maybe one day you'll realize that beta was only maybe 10% of what you use now in the game.

im going to stop responding to you now, either your trolling or just plain spiteful. in the end the game wasn't for you, and maybe your so butthurt that its not what you wanted your on this personal crusade to convince anyone and everyone your right.

i clearly pointed out the teamwork in this game and your telling me it doesnt. well i can tell you what i see when i log in everyday and you can tell me how the game was 4 or 5 months ago with an underdeveloped character and what you read on the forums.

in the end you have no clue.... and by the way i never said the shit you say was untrue, just nothing important such as "building walls in siege time"

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The Angry Mythbuster
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I'm not sure how the terrain use has anything to do with team work.




In Darkfall it makes all of the difference. The outcome of a fight can be entirely dependent upon who is using the terrain better.


Quote:

Talking about heals in DF is a really big joke.. I did indeed laugh hard at that.




We all laugh hard at that. Goto the Darkfall forums and try to find some info on "sacrafice" or "heal other". Then look up info on "parry". Welcome to teamwork 101.

Quote:

Being teleported 30+ minutes away because you died doesn't make it skillful just fyi.




Stop being a broke ass hoe and drop a recall ruin in the guild bank. Since 3-4 people in everyone PK group have Anchor ruin we can mark locations across the world, drop a ruin in the guild bank and let anyone meet up when they die.

Quote:

The sad part is all of the "team play" aspects you listed are part of TF2 if not more (obviously you'd have to change spells for guns).




TF2 is a completely different game. It's not an MMO. Darkfall is not a 16 man capture the flag.


Beta Blinders 4tw

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I haven't marked a rune yet, does that shit really take 15mins to mark?

if so: that's RETARDED.


r0ke
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