alternative forms of progression to achieve end game in any aspect of the game available (pvp, crafting, asset destruction, thievery, etc). otherwise it feels like a subpar grind/treadmill that may be fun but not a primary focus making things that seem mundane to some people even more worthless to invest time in
Yes, as our site,
http://www.dsggame.com says, we will be having, "alternative forms of progression to achieve". Monster grinding only is pretty lame, the... EQ1 formula has been used to death 20x over.
something mildly different to look at..swords and spells are getting pretty old..i'd like to see some post apocalyptic pvp MMO's sometime in the next few years..be it mad max style, fallout style, or even something in the realm of dune style.
We kicked around post apocalyptic as our first idea and decided to pass. We felt that it is simply to hard, even 4 or 5 years from now to REALLY get the look down well. That isn't to say we are lazy, we plan on making one helluva detailed world, but all of our high talent artists agreed that to REALLY get that... dirty, worn out world look you would need higher polygon/texture count than even computers 4-5 years from now will allow with 200 people on screen.
I agree that swords and spells are a bit worn out, I also think that with better graphics engines the "fantasy look" can go MUCH farther than it has in the past. I'm talking about reflective metals and kick ass things like that.
Spell/energy type effects, I agree, have been lackluster. This was, again, due to computers just not being able to handle it. However, with the high end gaming PC's of today and a few years, we can really pull off some crazy awesome effects that just wans't do-able in the past.
Remember with a mmog you need to assume 100-200 people on screen at once and still get 20/30+ FPS to look smooth, so we don't have a shadowbane graphical mess.