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?We want collision..?
This is tricky to get right and very buggy. We are currently deciding on the ?Dice Roll Vs. Hit Detection? systems. This is a very hard thing to choose because of all of the pros and cons. I agree that hit detection, collision, is best, but to get it right (server-side un-hackable)AND to have the servers/client run smoothly, bug-less is very difficult. We may even test both systems and see which we like better then design from there, if time/money allows. We will see.

The collision system in Assassin is really good... although it is a one player game...

You must take into account that collision MUST be done server side or expect hack city. If it's done client side, anyone could hack it so you always get "head shots" or w/e. So, imagine a 50 vs 50, 100 vs 100 battle with the server trying to calculate all those hit boxes...
We will probably try both systems to see which fits best.
We have a prototype pvp mechanic now... I can't talk about it... but.... it's the best of both worlds....
We'll see. :-)

Last edited by Grump; 02/28/08 03:16 AM.