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?We want collision..?
This is tricky to get right and very buggy. We are currently deciding on the ?Dice Roll Vs. Hit Detection? systems. This is a very hard thing to choose because of all of the pros and cons. I agree that hit detection, collision, is best, but to get it right (server-side un-hackable)AND to have the servers/client run smoothly, bug-less is very difficult. We may even test both systems and see which we like better then design from there, if time/money allows. We will see.

The collision system in Assassin is really good... although it is a one player game...