Thank you for the post! Sorry I missed this one. Let me answer in line.
?Dont make someone HAVE to kill monsters to compete in PvP.?
Exactly, I agree 100%.
?Everyone needs motivation to fight each other.?
We had some plans for this, however, I think I?ll make sure this gets boosted on ?importance? in the PvP department.
?Finding Action?
Remember that little action icon on the map in PlanetSide, if you played it. When it DID work correctly it was wonderful. Perhaps we?ll implement something like this? that works correctly?.
?You should be able to see other players at maximum distance even if its just a tiny pixil indicating movement.?
Eh, I liked shadowbane?s minimap thing, that way not only hackers had minimaps, lol. I?m sure our draw distance will be very far.
?Shadowbanes Mine fights were a good example of a kinda fix.?
Sorry I missed those, please explain the mechanic.
?WoW took a giant leap backward for the true PvP'ers.?
Agreed.
?We want collision..?
This is tricky to get right and very buggy. We are currently deciding on the ?Dice Roll Vs. Hit Detection? systems. This is a very hard thing to choose because of all of the pros and cons. I agree that hit detection, collision, is best, but to get it right (server-side un-hackable)AND to have the servers/client run smoothly, bug-less is very difficult. We may even test both systems and see which we like better then design from there, if time/money allows. We will see.
?Guild Goals?
Noted.
?Loot/Loss?
Again, I agree. UO?s loot system was pretty hardcore but shadowbane?s, if I remember correctly, was nicely balanced. I think you could only loot what was ?in your backpack?, like what you had looted then and maybe the gold on your person. This is a good balance I believe. You can lose stuff that may be valuable/loot stuff that may be valuable but you aren?t going to lose everything you?ve ever gained, which easily could happen in UO. Heh, I looted a many a tower/houses in the old school days, for instance?
Anyway, good write up! As we discussed in our IMs, Obs, we will not be a ?100% PvP game? but it takes first priority, then PvM, then ?MMO??.