Did you really need to start your own thread to feel important skunk?
First of all I think full loot will be detramental to the games subscriber basis. This in turn limits the number of people I could kill (sort of like having un-attackable factions) less people = less killing = less fun.
Prime example: Shadowbane, not near as fun as it used to be even though they've made major improvements to the game, why? Less population.
Its a proven fact that the MAJORITY of people who play MMOs get discouraged from playing after losing virtual items regardless of difficulty aquiring these items. Now will I be discouraged? No. Will it hurt the world population in my opinion? Yes.
Now with that being said, I want whats best for this game.. like the majority of you do. But I personally think most of you are somewhat dellusional due to the fact UO was succesful but it's success is skewed because again it was the ONLY MMO on the market. Typically companies that are monopolies are extreamly succesful until they get competition. Today there is plenty of competition and UO is no longer the model for MMO games. Atleast it hasn't been for any of the succesful ones.
I'm personally willing to sacrafice not having full loot in the idea that it would hurt the game as a whole in terms of subscribers and longjevity. It's obviously easier for me since I don't share the same views as you and many of the others who played UO so I wouldn't be sacraficing as much however would you be willing to give it up to ensure the games success?
There is a point where it goes from being a selfish personal issue to a real problem. And I think it's a real problem.
If you want I can defend my reasoning on why full loot's over-rated.
If there are no purples in a game why the fuck would I want to loot someones shitty gray axe, shitty gray armor and shitty gray jewlry? who fucking cares. The way I see it is all thats really valuable to me at that point is their coin. Most people hated EQ pvp (and I don't blame you) but one cool thing about it was killing someone in EQ was awsome you didn't get loot (except on 1 or 2 servers) but even on the non-loot servers you killed them and they had to run all the way back from their bind point to their corpse to get their shit. Then guess what you can kill them again lol. In my opinion thats way better greifing than killing someone looting all their shit then they re-gear in the bank and go else where.
How about diablo? All you got was coin and an ear but that ear would have always been more valuable to me in that game than some 'godly-demon sword of swiftness' or some shit because it bothered me someone would have something with my name on it saying they killed me. I'd much rather take something that has their name ear or head maybe?
Personally I'd like that more than getting gray items.