Skunk chill. No need to pop that aneurysm over one guys oppinion of full loot.
If you actually read Tyrantors post you would probably see the reason he is against full loot is because he obviously has a lot of inexperience with that type of system.
Here's why:
Full loot is not a detrament to the games success. The stability of the game will reflect that directly.
It seems you are imagining games you have played, with full loot added to them. A game with full loot has to be designed from the ground up for full looting.
First of all I think full loot will be detramental to the games subscriber basis. This in turn limits the number of people I could kill (sort of like having un-attackable factions) less people = less killing = less fun.
Even though people left shadowbane because their cities got sacked, most of those people really left because of shadowbanes stability.
Its a proven fact that the MAJORITY of people who play MMOs get discouraged from playing after losing virtual items regardless of difficulty aquiring these items. Now will I be discouraged? No. Will it hurt the world population in my opinion? Yes.
I would say that is not a proven fact. What is a fact is that darkfall has planned full looting since day one and they still have over 46,000 members on the forums. Prior to Shadowbane entering their beta phase they only had 24,000 members. When Shadowbane released, they hit 60k subscribers and slowly went down from there because of stability issues. 60k subscribers is a HUGE success for such a niche game. Darkfall just needs to be stable.
Now with that being said, I want whats best for this game.. like the majority of you do. But I personally think most of you are somewhat dellusional due to the fact UO was succesful but it's success is skewed because again it was the ONLY MMO on the market. Typically companies that are monopolies are extreamly succesful until they get competition. Today there is plenty of competition and UO is no longer the model for MMO games. Atleast it hasn't been for any of the succesful ones.
What's best for the game is allowing players as much freedom as possible. UO was the first real MMORPG and made the game very sandbox. The game SOARED in popularity. So when did UO start to die? Actually UO still has full loot to this day and they claim to still have over 120k subscribers. That's down from their peak of 250k. If you look at their numbers, ever since they started taking away peoples freedoms. Their playerbase has been dwindling.
Hence why EA started talking about a 1999 ruleset server. Also why my friend Ryan has made over a quarter of a million dollars running a UO freeserver based on 1999 ruleset. 500-1000 people online at any time 10 years later! How many people do Shadowbane have online at any time? Now how much money are they making off their player base? $0 because they realized nobody would pay to play that game anymore. Why? because of its buggy design and terrible game stability.
There is a reason why investors gave these guys 27 million dollars to help develop Darkfall.
There is a point where it goes from being a selfish personal issue to a real problem. And I think it's a real problem.
Selfish personal issues is what we saw in world of warcraft. Game mechanics police the world and there is NOTHING you can do about it but bitch about it on your guild boards. Just ask trance or somebody else who learned how selfish these games really are.
If you don't like the fact that somebody looted the purple axe when you deserve it. Then kill them and take it. Self policing. Don't think for a second that roleplayers don't get off just as much as we do when we open a corpse to see it packed full of loot like christmas morning.
If there are no purples in a game why the fuck would I want to loot someones shitty gray axe, shitty gray armor and shitty gray jewlry? who fucking cares.
Because there are purples in the game. There are also consumables. UO had rares and magic weapons. You just had to learn how to keep your shit safe. If you were dumb you lost it. I don't remember to many people quitting after I took their shit, but i do remember them showing up at my house with 5-6 friends looking for revenge.
How about diablo? All you got was coin and an ear but that ear would have always been more valuable to me in that game than some 'godly-demon sword of swiftness' or some shit because it bothered me someone would have something with my name on it saying they killed me. I'd much rather take something that has their name ear or head maybe?
In UO you got a persons head that you can put on the porch of your house to show who has owned you enough times that you finally got pissed, got lucky, and bragged about it. What's more fun to brag about than having their ear, is having something they really care about.
However, I can tell just by reading your post. How often you use the word "grey" or "purple". That you really have no concept of a full looting system yet. You will have to wait and see why that is the reason people are going to be playing Darkfall over all the other cookie cutter PVP games.