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Joined: Apr 2003
Posts: 32
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Emlin Offline OP
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http://a248.e.akamai.net/f/248/9338/10m/www.sourcenext.com/company/2002_2/movie/104002.wmv
A japanese software commercial.
http://www.theregister.co.uk/2004/07/06/sourcenext_horse/
And a news story that describes it.
American software companies should learn from this company's business plan, especially game developers. I wouldn't mind paying $18 a year for a game. And it would push developers to make better games: "Ok, you can make $40 per game one time, or you can make $18 per game per year." More developers would push for games that've stood the test of time like Half Life.

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but half life hasnt stood the test of time. it got modded like CS, etc. which has been updated till it sucked. dont get me wrong, i've played CS since beta 2. but now that it's almost impossible to get on a server without cheaters... it's gh3y.
half life was a good game tho. no doubt. HL 2 coming out soon. cant wait.
Arthur

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Emlin Offline OP
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Yeah, I realize that hardly anyone plays the game Half Life anymore for any reason but nostalgia. Even with mods, though, what engine are you using? Who's net code? And, if it's a less expansive mod, who's textures and models? The point is that wether it be a mod to tweak the original gameply or a total-conversion, you're still using the original game to play it, therefore developers could still collect their $18 a year.


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